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Machiavelli
07-09-2012, 10:22 AM
I've restarted the Warzone: Armageddon Guide for Beginners to remove all the non-guide stuff in the first three pages of the other thread. Please keep this one as an actual help guide for players. The newer people deserve a little help and the more that they do well, the more people will play the game, (I love fresh bodies to kill.)

Machiavelli

Machiavelli
07-09-2012, 10:26 AM
Base Income:

Ok folks, it seems that some of you are rather lacking in the base income department. I realize that you are probably in a hurry to level up, that's fine if you don't care about having money to purchase military units, land, or being a really cheap sanction, (I love those last players), but realize, YOU ARE GOING TO GET PUMMELED.

Now, for those of you who do care about your base, here are some helpful hints...

Every base structure that makes money has it's minimum income that comes with the initial purchase. Then, you have three more upgrades you can make after that. The initial upgrade increases that base's income by a factor of 1.6, (i.e. if the base income is initially $1,000,000, then the first upgrade will increase it to $1,600,000), and that initial upgrade dollar amount is the increase from there on out, (it does NOT increase by a multiplier of 1.6 from there on out, it increases by that first dollar amount from there on.)

Example: Military Saloon and Sandals Resort (makes $1,000,000 per hour with NO stars)
1 star = $1.6 million/hour
2 star = $2.2 million/hour
3 star = $2.8 million/hour, (and complimentary cocktails at the Sunset Bar)

You can use that simple formula for figuring out how much any income base structure tops out at. The only difference is the amount per hour, (as they collect anywhere from 45 minutes to 24 hours depending on the structure and what kind of player you are).

Knowing that above formula, you need to then decide how often you are going to log on and collect. Can you collect every 45 minutes, (IT Center), or only every four to eight hours?

Then with that in mind, how much do you wish to earn per day? How expensive do you want to make yourself to sanction?

Below are some of the top tiered base structures for income that vary on collection times. My favorites are the IT Center, (lowest initial price for the greatest return, but you have to log on every 45 minutes), and the Nuclear Power Plant, (collect every 1.5 hours, so you get more time to relax from the game AND it actually makes more per hour than the IT Center when topped out), the NASA Facility gives you even more time off, (4.5 hours), and makes less per hour, but it frees you from the game too.

Now, I set my player up as a money earner, so I earn income faster than the other types, but it will give you a general idea of what's good for the times.

IT Center: Initial income is $1,500,000, 1 star - $2,400,000 2 star-$3,300,000 3 star-$4,200,000
(topped out, it averages $5,586,000 per hour income at 45 minute collection times per structure)
**This base structure is the cheapest to build with the second highest income per hour of all of them, BUT remember, it's only good if you can log in every 45 minutes or so...

Science Center: Initial income is $3,000,000, 1 star - $4,800,000 2 star-$6,600,000 3 star-$8,400,000
(topped out, it averages $2,800,000 per hour income at 3 hour collection times per structure)

Nuclear Power Plant: Initial income is $3,300,000, 1 star - $5,280,000 2 star-$7,260,000 3 star-$9,240,000
(topped out, it averages $6,098,400 per hour income at 1.5 hour collection times per structure)
**this is the highest income per hour base structure out there.

Nasa Facility: Initial income is $6,000,000, 1 star - $9,600,000 2 star-$13,200,000 3 star-$16,800,000
(topped out, it averages $3,733,333 per hour income at 4.5 hour collection times per structure)

Pentagon: Initial income is $9,000,000, 1 star - $14,400,000 2 star-$19,800,000 3 star-$25,200,000
(topped out, it averages $2,800,000 per hour income at 9 hour collection times per structure)

Hope this tidbit helps out for income, now for how to get those land purchases...

You can purchase land four ways, (Money, Gold, Honor Points, and Oil). All of them are initially easy to purchase, but they get progressively more expensive. So thinking about this and how things change as you level up, I'd suggest the following.

Get all the cheapies out of the way asap. Then, once you have a good initial amount of land and good bases, remember this very simple fact. As you level up, you get more honor points per battle. So don't worry about the land purchases with Honor Points till your level 200 or more for anything over 100K Honor Point Cost. It just takes too much time to collect them early due to the poor payout per battle, (unless you've got 300 Supplies).
Instead, concentrate on that Daily Bonus, collect that free gold for land purchases and get those out of the way.
Build Oil Refineries and max them out ASAP. Why? Easy, maxed out on upgrades, an Oil Refinery nets you 56,000 bbl of oil every 1.5 hours. If you have five maxed out, that's 280,000 bbl of oil every 1.5 hours. It's easy to collect if you're on often and earn those final pieces of land. And then if you get all the oil purchased land units out of the way, you can convert all but one to INCOME EARNERS! You don't have to have them as oil refineries any more and it frees up land for income to purchase either more land or units, (or if you're like me, SANCTIONS)...

That's all for now, hope this helps a little for you inexperienced players. Ask away if you have anything else you have questions about.

Machiavelli

Machiavelli
07-09-2012, 10:28 AM
Next helpful hint... STOP USING GOLD FOR DARNED MILITARY UNITS. (well, at least until your land purchases are done and you have your skill points balanced out well...)

As I said above, use that daily bonus of three gold for land purchases and SKILL POINTS. It makes a huge difference in the long run if you add those extra skill points into your stats. Every five days you can get five more skill points, (costs 15 gold to get 5 skill points, you get 3 gold/day bonus). Don't waste that gold on units till later when you have all the land and skill points you need, (or never STOP adding skill points).

Get spare military units and equipment with honor points and oil! Yes, those fancy gold purchased, kick ass units look good and have one heck of a wallop, but three or four of them don't equal out to 40-60 extra attack or defense points spread out over your whole military.

p.s. if you are purchasing gold, wait to make big purchases till you are into the European Campaign. The bonus mission, "The Carpathian Castle" earns you a BAT. That little fuzzy winged creature gets you a bonus of 50% extra gold ONE time when you next buy it, (i.e. if you buy $10 worth of gold, (normally 70 gold for ten bucks), now you get 105 gold instead). So save your money till you can get that little fuzzy critter and it's bonus.

Wish it were a permanent boost... it would increase gold sales tremendously.

Machiavelli
07-09-2012, 10:29 AM
1) If I am attacked by a lower level player, why are my unit quantities capped to their level?

Well, if you are attacked by a lower player, or you attack them, capping your quantities to their levels evens the field. Generally, if you are of a higher level, you WILL have the advantage though in two major ways.

A) Skill points. You've had time to earn many more skill points, (a person 100 levels above you has an extra 500 skill points that you don't have, and if they are used wisely, they will make a big difference. I've had players 100 levels higher than me attack and lose, generally because of how my skill points are allocated, but also because they made the mistake of selling off their lower tiered units for cash... BIG mistake. Keep those units, don't sell them off. They come in especially handy during sanction battles. Which leads to point 2, (B).

B) As a higher level player, you've got access to ALL the units in the lower level player's tier. As they may be at any point in that tier, they often do NOT have access to all those types of units yet, much less the money to even purchase them. So even then, the odds favor you in the battle unless they are almost at a level where they are about to enter a new mission tier.

2) Was this always the case or am I right in thinking that it changed recently?

IT HAS ALWAYS BEEN THIS WAY. Personally I think it's a great idea/strategy as it prevents some bullying and makes you think and plan your army out. But then, I always over-think my strategies, (and even then I am often surprised with losses due to mistakes on my part or outright stupidity).

Machiavelli

p.s. from what I've gleaned of the admin posts, there may be changes to your third question about the 20 percent bonus. Then of course, there may not be changes. As ever, they are cryptic. But, you've got to admit, that keeps a little mystery in the game, (which is why I always loved the 20% boost, as it changes the battles from strictly a numbers game to something with a little bit of chance or luck, which is often seen on the battlefield).

As a great general once said, "Once the first shot is fired in WAR, the plan goes out the window..." This is an exaggeration of course, but it stresses the simple concept of adaptation and thinking, (i.e. every good idea is eventually the wrong idea, so innovate and adapt.)
Since I like Sun Tzu and Machiavelli, I think the majority of plans still hold out the majority of the time, but chance always taunts you when you least expect it.

Machiavelli
07-09-2012, 10:58 AM
Here is a dirty little secret I shouldn't tell you, but what the hell...

At one point I had several hundred allies. Gifts POURED in daily. Many allies were there because when they couldn't beat me, they sent ally requests to keep me from hitting them, (and I accepted them). But eventually I figured something out, I'd eliminated many of my game opponents not through battle, but through friendship.

So I eliminated all but 50 of my allies and created a whole new range of opponents. This meant that now I could fight many players instead of just a few, (and I hate to beat the same people over and over again, every few hours as I think it makes the game suck for them.) This also meant that I could test myself against many other players and garner many more honor points and sanction targets.

Yes, I still accept ally requests, but not as often as I used to do. I don't need the gifts, (most gift units are way below what I can purchase), and I have plenty of energy and mission boost items. Now, if I accept you as an ally, it's because I'm either in your clan or what matters more, I respect that player's ability or attitude in the game, (humor plays a big role in that too.)

So don't keep allies if you don't need them. You're just selling yourself short on targets. Good gamers respect competition, even from former allies. Good competition makes the game fun, and come on folks, it's a WAR game. We're supposed to fight hourly, daily, and weekly. Gifts should not be your main goal unless you're a new player seeking to flesh out an army or a weak player who sucks.

Machiavelli
(From FIREFLY)
Mal: "You know, they say mercy is the mark of a great man."
[stabs the man]
Mal: "Guess I'm just a good man."
[stabs him again]
Mal: "Well,... I'm all right."

p.s. And this is my dirty little secret. I may be mistaken in this, but I kept receiving gifts from un-allied players after I'd removed them as allies also... that's the really funny part. You see, as long as they keep re-sending gifts, and you return them, the chain of gifting keeps going... took me months for my gift box to dwindle down to manageable levels. Once an ally, always a gift source.

Machiavelli
07-09-2012, 11:19 AM
Gifts...
If you are just starting out, allies are ESSENTIAL. They can mean the difference between victory and being a lame arsed loser with lots of tallies in the "Battles Lost" column.

Why are they essential? Gifts.
If you gift players that are higher in level than you, they send you good items. Oft times these items are better than anything you can purchase and/or afford.
So, when they send you something good, RETURN THAT GIFT. Most players that are higher, when they receive a gift, will gift it back again. Which of course means you get another one! And another, and another, etc., etc....
Fairly soon, you're level 30 and have a wicked army of Swedish Amphibious Forces, Global Hawks, Arjun MBT's, German MG-42's, Soviet Submarines, US Liners, and V22 Reapers and can stomp your opponents with ease.
These gifts help to fill in the gaps in your military that you have when battling, (look at the battle screen to see how many of each of the four types of units and their quantities you can field in battle), because you can't afford to purchase them yet. Heck, quite often not only can't you afford to purchase them, but they are also way better than anything you CAN purchase.
So gift away if you can. Find allies. But remember, you can't battle allies either, (but if you're new, who cares, you'd lose anyways).

p.s. watch out on having too many Swedish Amphibious Units or you end up with a barracks like this... (always loved Statler and Waldorf's comments)

http://www.youtube.com/watch?v=_XpKJWLHsAk

Machiavelli
07-09-2012, 11:22 AM
(A reply to a question about how to play the game...)
First off, what level are you?

Second, what is it you want to accomplish?

I leveled quite a bit at first, but then started losing some battles. The reason was easy. I couldn't afford good units and I couldn't afford a good base.

So what I did was stop doing missions and battled only or not at all. This slowed me down dramatically, BUT, it gave me time to collect base income and upgrade to the base structure that suited my needs best, (good income with good timing for my schedule).

When my base was where I wanted it, THEN I started spending the good income on units. Good units, (the best each tier has within my level range and lower for EACH level range), so that I could fight people my level or lower. Remember, when attacking someone lower than you, if they are in a lower tier of missions, you must use the units that are ONLY available for your opponent's tier and gifted/specialty items.

I also made a point to have lots of allies and exchange gifts daily. Be certain to load up on good infantry attack and defense items, (naval caps, machine guns, etc.), along with the armor and planes, (they don't give good naval gifts, except for the Soviet Submarine from higher level players).

I built up one type of my military at a time, (Armored first because it contains the most units, then either navy or airforce, THEN infantry.) I saved the infantry for last because you must also buy the accessories, (and get the best deal for your buck there, it makes a HUGE difference.)

Once I had what I wanted, I killed everything around me since I had a great income that I could bank and a great army that clobbered most other players.

I only use the gold you get with the daily bonus for skill points, (Att/Def/Supplies), and nothing else. No specialty units. You get three gold a day if you log on daily, that means every five days you have enough to get five skill points to utilize. If you level slowly, IT ADDS UP and makes ya tough.

Now, there is a bad point to this. People that I started with are way past me in levels, (I'm currently around level 165), as in 100 to 300 levels past me. But this doesn't bother me. I remembered in W@W that I loved playing the lower levels more, simply because you had so many other opponents to fight. The higher in level you get, the fewer opponents you have.

But level quickly, level slowly, it's up to you. But I can tell you that if you level quickly, have no army and income, you'll get chewed up and spit out on the way up.

Few have beaten me that are in my level range, (Mona and Blue Archer are good examples of REALLY good/strong players who thought things out well), because of my strategy. Most who do beat me, (I don't put as much emphasis on defense as offense in stat points), get return fire with a vengeance if they've been obnoxious.

The main thing, do what makes the game fun for you.

Machiavelli
07-09-2012, 08:00 PM
If you wish to post your thoughts, (and by "thoughts", I mean HELPFUL advice for newer players), please feel free to add. I make no assumptions that I know everything about the game. I'm not even level 200. I don't level quickly, I don't practice all the different strategies this game has to offer. But most importantly, there are many experienced and GOOD game players out there.

Your advice and thoughts would be more than welcome here.

Machiavelli

p.s. you can call me "Mac" for short.

RONIN
07-09-2012, 08:14 PM
Uhhh, It's all,like, words, and numbers...

ras putin
07-10-2012, 07:54 AM
a very interesting thread, going to take a bit of time to digest iit all, thanks

Large Sarge
07-10-2012, 10:13 AM
Thx Machiavelli, good stuff!
Large Sarge

Mandy Mathews
07-10-2012, 05:08 PM
Thankyou for this help .

Rick Riccota
07-10-2012, 05:23 PM
a very interesting thread, going to take a bit of time to digest iit all, thanks

:cool:good game

Rick Riccota
07-10-2012, 05:24 PM
sweeeeeett

cysto
07-11-2012, 10:31 AM
Thanks for the great tips. However, I find it necessary to level till at least level 110, the level at which IT Center is available... I can afford to replace all buildings with IT Centers at current hourly income, but my level limits me currently.

Machiavelli
07-11-2012, 04:27 PM
That is understandable, Cysto.
But if you shoot straight up to level 110 with something like Training Grounds, Coal Mines, or Freight Train Stations, it's going to take you months to convert everything over to IT Centers without using a lot of gold.
I simply had Gas Plant Facilities for all of my structures except for two, (oil for the units), and then converted over when possible. It is just a matter of simply progressing up to better and better bases as you level, but balancing out those purchases with units as you need them. Just never forget how important a good base income is. That's the main thing.

Rusty Old Nail
07-12-2012, 07:13 AM
Thanks for the tip about exchanging the free gold for points, never thought of that one.

Machiavelli
07-12-2012, 06:06 PM
Your MILITARY, (or why am I getting myself killed repeatedly, (I'm level 100 and should be kicking arse), because I know I bought three privates, an airborne infantry, and have three jeeps...)

Ok, I just found this question and answer in another thread and decided to add it to this section.

Derrinkuyu: Best Equipment
I'm sorry for possible repetitiveness, but does the game have a list of equipment based on their attack and/or defense value, and where can I link to it?

Iron Nuts: Yes, that would be in the inventory section, where it tells you attack pts., defense pts. and how much that item costs. Otherwise to see over all points you can look in you profile which will show total attack and defense points for your total Items, the only other way too see pts. is to look at the details of battles. When you attack the detail section shows all of you attack pts. and when someone attacks you it will show all of you defense pts.

Ok folks. Your army. Really? Is it that hard?
Every three mission levels are in a tier. Each tier has it's own types of Infantry, (and gear), Ground, Air, and Naval units. Now, you can, if you're cheap, only purchase the units needed for the missions, but you are short changing yourself. Look at your "Battle" screen, on the right hand side where it says, "Battle Units". This is the number of each type of units you can take into battle, and the bar graph shows how many you ACTUALLY have.
If the bar doesn't go to the end, you're short on units. That's STUPID. It's like saying, I'm going to play baseball, but I only want a third baseman, a catcher, and one outfielder.
ANYTHING to fill that gap is SOMETHING. SOMETHING IS BETTER THAN NOTHING.
Even if you can only afford Privates, (infantry), with basic cheap gear, do it. Gifted items often are great for filling in those blank gaps. You see, if you don't fill those gaps in your military, you're shorting yourself attack and defense points.
Look at those units in the "Inventory Section". Each has an Attack strength and a Defense Strength. Purchase the best of each tier in large enough numbers to fill your military, (for both the STRONGEST Attack strength unit and Defense Strength unit). Do not forget to equip your infantry with gear either, (both Attack and Defense).
When you battle, your BEST units go into battle. If you are attacking, your strongest attack units, (i.e. have the biggest attack strength/number), go to battle, (look at the details of what battled and you'll see what is going where).
If you are defending, your best defense units will always go first and get used.
This game does not randomly pick units from your military. It chooses the strongest for the battle, (either attacking or defending). So look at those units in the Inventory section, find the best for your tier, and buy them in numbers to fill your battle numbers for each field of the military, (Infantry & gear, Ground, Air, and Naval).
If you can't afford the units in your tier, then buy good ones from the mission tier below you, (as they are cheaper and you have the full range of everything in that tier.)
DO NOT SELL OFF OLD/LOWER TIERED UNITS. You will need them when fighting off opponents or attacking sanctioned opponents. If you sell them off and have nothing from that tier, then you only fight with gifted units or specialty units. Remember, when battling another player, (i.e. attacking them), you always fight with what ever tier of units for the level THEY ARE CURRENTLY AT.
As said before, gifts are great for filling in gaps. Also, when you are first starting out, the gifted units are way better than anything you can buy for many levels, so load up on allies and gifts.
Also, when you start getting access to a new tier, just don't buy the first units available. Remember, they open up as you level up. The best units are not always available at first. Many are not available until you top that tier out.

Here is an example of my military when I was around level 100, (give or take a few levels):
Attack Military:
400 Intervention Units, (Att: 16), with 400 Gas Bomb Droppers, (Att: 25), (total per unit is Att: 41)
354 Heavy Guns, (Att: 39)
325 Desert Eagles, (Att: 33)
250 Long Range Missile Submarines, (Att: 32)

Defensive Military:
400 Escort Squads, (Def: 13), equipped with 400 Binoculars, (Def: 24), for a combined defense of 37/unit
400 BTR-90's, (Def: 28)
350 Sentinal 1's, (Def: 34)
200 Air Craft Carriers, (Def: 30)

As you can see, I had enough of the best in each type of military, (infantry, ground, air, and naval), for both attacking people and defending from attacks. I left leeway for gifts and specialty units sometimes, but always, always, if possible, tried to fill my roster with the purchased units and figured the specialty/gifted items were just a bonus to keep me safe.

My best of luck to you who need help figuring out units. Get a good base. Without it you can purchase little.

Machiavelli

STINGRAY
07-13-2012, 12:15 AM
Good advice

Parrot Charlie
07-13-2012, 07:13 AM
im doing just that

deltacharlie
07-13-2012, 03:03 PM
tks for the info

Uwe Imperial Leader Schmi
07-14-2012, 03:44 AM
ThankĀ“s for the thread.....

Gordon Hughes
07-18-2012, 02:38 PM
wish i'd had this when I started playing. still correcting the mistakes. nice one

Machiavelli
07-19-2012, 08:23 PM
I am correcting for mistakes at times too. Hindsight is 20/20...

Antonia Borthwick
07-20-2012, 12:59 AM
Thanks for this -

Joe Murphy
07-23-2012, 08:58 AM
great game ty

Yvonne Harvell
07-23-2012, 09:51 AM
nice one very helpful

Machiavelli
07-23-2012, 09:32 PM
Two things for you newer players.

1: Gifts... just because you can receive them doesn't mean you can USE them. Many of the more powerful gift items accessible by players in higher levels are not usable by players of lower levels. There is a good reason for this, (and it took me a little while to figure this one out), it prevents people with multiple accounts or allied players from loading up newbies with tons of good units and kicking all the other newbies collective butts. Each gift has a level range that it is accessible by, i.e. you can't use the Global Hawk in battle till level 125, (that's just an example, not a fact, I don't know when they become available for battles). But this way you don't end up starting the game fighting against someone who is level 11 with 500 Global Hawks, 500 Arjun MBT's, 500 Soviet Submarines, etc., etc. It'd destroy all the fun for new players.

2: There are certain players in this game who are great people to ask for help/advice. I suggest them highly. (This does not mean you are to be a pest, rude, or obnoxious to them).

Ronin/Mike Graham, Yvonne Harvell, RAS-Slaughter, EGF Werclan, Graham Heard, and Lee Dowling are just a few players that have a great background from the old game World at War and also a great understanding of the mechanics of this game. If you are familiar with them, go to them for good advice. They are smart people and good players. They know many things that I often have not yet learned or surmised.

Machiavelli

p.s. forgive me folks for posting your names up there, but you are good sources of knowledge and very good game players that I am familiar with. If you wish your name removed from the list, (or changed), just send me a message, you know how to reach me.

Machiavelli
07-24-2012, 07:56 AM
The Boss Fight Section of the Forum

For those of you not looking there, you are missing out. People are posting their boss fights there to gain the help of others. It also gives you a list of fights out there so you can pick and choose. Wang Qin, the Chinese Boss, is my favorite. He's somewhat easy to damage, (for folks around levels 140+), and if you do enough damage, he pays out REALLY WELL.

These are some of the items that I regularly get from the fights with him.
Chinese Cadet, Att: 36 / Def: 22
Chinese Air Force Caps, Def: 58
Armored Bulldozers, Att: 18 / Def: 60
Chinese Anti-Air Vehicles, Att: 29 / Def: 35
and of course, the Supply Crates with 60 supply points usable at any time...

That's what makes hitting multiple Chinese Bosses at the same time and constantly getting loot GREAT. I've already started a good collection of each. I've got to thank Arne Hansen and RAS Unknown and his fellow players for the great job they did on contributing these bosses, without their efforts to provide targets constantly, I'd never have noticed how good this boss pays off, (and the best part is that they are FREE, you can use your money for other things instead of buying military units of similar strength, (which can be very costly))...

HBR
07-27-2012, 01:02 AM
I am not a dummy on war games, But I truely appreciate you information as I grow

Izzat Fazil
07-29-2012, 02:13 AM
Hi all. I'm a new player here. :)

boplackz
07-29-2012, 06:05 PM
i am new here on this forum. this discussion will help me develop thru out the game.. tnx

Joseph Lemieux
08-12-2012, 04:30 PM
You would think that the devs would pick up on that having maybe more fuzzy bats for 50% extra gold at certain points would put more money in the improvement and more levels and stages for this game and gain more interest.

LYRESH
08-15-2012, 01:07 PM
thanks..it helps me understand the game more :D

Machiavelli
08-23-2012, 01:41 PM
For those of you who haven't noticed, four new base structures have been added, (along with new lands, boss changes, and new missions).
Here are the new stats for those base structures, (Thank you RAS Conan for the information as I wasn't high enough level to check them myself).

Desert Fort
Income: $6,500,000
Collect in: 1 hour 30 min
$460,000,000 initial cost
3.9 million per star upgrade extra income
(10,400,000/14,300,000/18,200,000)
12,133,333/hour income when maxed

Moroccan Kasbah
Income: $7,500,000
Collect in: 3 hours
$260,000,000 initial cost
4.5 million per star upgrade extra income
(12,000,000/16,500,000/21,000,000)
7 million/hour income when maxed

Luxor Temple
Income: $12,500,000
Collect in: 12 hours
$360,000,000 initial cost
7.5 million per star upgrade extra income
(20,000,000/27,500,000/35,000,000)
2,916,000 million/hour when maxed

African Mosque
Income: $10,000,000
Collect in: 7 hours 30 min
$160,000,000 initial cost
6 million per star upgrade in extra income
(16,000,000/22,000,000/28,000,000)
3.73 million/hour when maxed

adaminisco
09-07-2012, 07:12 AM
I'm posting to redeem gold.

Michael Nunyabiz
09-26-2012, 09:56 AM
Hello, I have a way of playing these games til I have to buy something, and then deleting it. I'm not much of a gamer, at least internet games. But this one seems to be playing itself for now, so when I get things built up I just might see some of you around.

Denize
10-01-2012, 10:01 PM
thx for the advice :)

Joey Gordon
10-06-2012, 09:03 AM
when will the new missions Australasia come?
:D

EFFRanger69
10-25-2012, 08:48 AM
This is good reading

Machiavelli
11-18-2012, 07:08 AM
It's a little outdated, but still useful. I do like the aircraft factory now as a base structure. As soon as you can build one or two and max them out on stars, do so. I've also started leveling more quickly due to the fact that I like the income that the higher leveled players get from missions. It comes in VERY handy for purchasing units, (they get extremely expensive at higher levels).

Lee Parker
12-06-2012, 04:09 AM
ty very helpful

Riza Aprodhita
12-17-2012, 07:53 AM
Thank you. Your thread very helpful. Can you make guide for user with level under 100

Mike Hopper
01-29-2013, 09:25 AM
thanks alot

James Secrest
02-19-2013, 03:02 PM
thanks for the info...:cool:

Machiavelli
02-21-2013, 07:53 AM
Ok folks, the information here is a little outdated. Give me some time and I'll add some more.

Jared Malinzak
02-23-2013, 05:42 PM
Thank you for everything you are talking about it really help when you are new

Alison Hunter Smith
03-10-2013, 05:54 AM
Thanks for the help Mac very useful :)

Chucky Tee
03-14-2013, 05:54 AM
This helps thanks.

Gregory McKinney
03-16-2013, 05:47 AM
need all the help i can get

Shryke
04-14-2013, 10:58 PM
This game is drastically lacking players and ways to become allies and share collectables.

Dakota Gray
04-18-2013, 01:52 PM
i agree i give out a ton of stuff and nobody gives me anything back

SaDuJ
05-25-2013, 03:49 AM
Thanks for the info

ThePrudenator
05-27-2013, 11:25 PM
Why isn't this game more popular?

man2ace
08-01-2013, 02:38 PM
thank you for the post here mate..

Jacob Michael
12-02-2013, 05:54 PM
New player, that needs allies, Jacob Michael is my FB name.

Veerle D'hanis
02-15-2014, 10:53 AM
Very usefull information !
Thank you.

Abbie Ballman
02-20-2014, 08:42 PM
informative

Marvin Calvelo
04-15-2014, 01:12 AM
thanks for the post and tips

BadAssMarine
09-22-2014, 01:03 AM
Hello and thank you for explaining how to play the game.The information you put here explains much better on how to play the game.I just started playing couple weeks ago.And im currently at level 49.I didnt know nothing about the game till a friend invited me to play.So i been playing as much as i can.So hopefully i can meet friends in the forum here.And be able to add them as allies in the game on facebook.

Quentin Crisp
07-23-2015, 05:47 AM
interesting and informative thanks