ahhhh, but there is always "Chance" in war. A tire goes flat, the scout doesn't detect the enemy movements in time, and you're caught flatfooted with half your armored column without enough fuel because the enemy wiped out your supply line thanks to the flat tire.
I support the chance percentage. Otherwise, it's strictly who can buy the most, (or set up a money collecting program to buy the most while your not playing, (seen that in several games)), and it's strictly numbers, no roll of the dice.
It's the "Chance" that makes it a challenge, an unknown, a gamble. There is a reason that Las Vegas is popular...
Machiavelli
p.s. it's only when players are neck and neck in military strength that the chance ever causes an unusual or random outcome. There are many players out there where chance, no matter how great, favors the stronger and not the weaker opponent. And even when you have two players that are close, you have a 33% chance of gaining a bonus, 33% chance of getting no bonus for either side and it's strictly you verses them, and 33% chance of your opponent gaining the bonus. For a well thought out player with a good attack strength and army, that means that you are still going to have an advantage 2/3rds of the time.
If you can't win either in attacking or defending with a two-thirds bonus or plain out you verses them, then you're doing poorly on your strategy.
Last edited by Machiavelli; 06-15-2012 at 03:27 PM.
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